Get Wiitawded.
Well, I’m tona.
As most people finding this blog probably know, I write code for the Wii from time to time. I wrote a few utilities for the Wii, mostly dealing with the Wii’s specific way of doing things, rather than anything interesting on a low level –i.e. nothing dealing with security.
There’s a few things that you may be interested to know about me:
- I am a beginning undergraduate majoring in Comp Sci
- I am nothing close to a “professional” coder in any sense.
- I never touched C until I started working on the Wii (Although I’ve had quite a bit of exposure to programming in general)
Please consider this in your judgments of myself and my applications. For the most part, this just means that I’m a slow coder. I’m actually rather confident in my code’s merit as a part of a finished product. That said, I haven’t really written anything all that incredible, either, but I’m not sure that’s necessary for making a useful application.
These past few months I’ve been incredibly lucky to be able to speak and work with all the members of the Wiibrew/#wiidev community. The Wii is a very interesting system, and understanding its inner workings is a great motivator in itself to me. Between the Homebrew enablement of the Wii and the aforementioned community, I’ve been able to learn great amounts about the Wii’s software system itself and manipulate it in various ways.
Now, concerning this blog:
While I’m not a great coder or a “hacker,” I do have the ability to understand these systems to a fair extent. Through this blog, I plan to inform the community on various portions of the Wii’s hardware/software systems to the best of my ability. Of course, I will probably also use this blog for more personal purposes–e.g. updates to my applications–however, the purpose of informing the community should remain the primary one for this blog.
Nom nom nom.
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